Alright so next month is start of the new Lair Assault program. If you haven't been living under a rock & you have any interest what so ever in Dungeons and Dragons then you will have heard about it already. So I'll assume that you have and not bore you with a recap. While I am of two minds of this whole thing, I do intend to DM for it. So that means that I'll also get a run at the Assult as well.
So this afternoon I started putting together a character. The problem here is that I am not the type of person who min/maxs to any great extent. I build a character to have fun, I build a character to tell a story, I build a character for a lot of different reasons. However one of them is never to make him the biggest possible bad ass I can within the confines of the rules. So this build has been difficult to say the least for me. Here is what I have so far. Any in put would be welcome.
Perra, level 5
Dragonborn, Bard
Build: Valorous Bard
Bardic Virtue: Virtue of Valor
Dragonborn Racial Power: Dragonfear
Theme: Noble
Background: Officer Who Came Out of Retirement (Officer Who Came Out of Retirement Benefit)
FINAL ABILITY SCORES
Str 10, Con 18, Dex 12, Int 10, Wis 9, Cha 20.
STARTING ABILITY SCORES
Str 10, Con 15, Dex 12, Int 10, Wis 9, Cha 17.
AC: 20 Fort: 19 Reflex: 18 Will: 21
HP: 50 Surges: 11 Surge Value: 16
TRAINED SKILLS
Arcana +7, Intimidate +14, Perception +6, Acrobatics +7, Diplomacy +12
UNTRAINED SKILLS
Bluff +8, Dungeoneering +2, Endurance +6, Heal +2, History +6, Insight +2, Nature +2, Religion +3, Stealth +3, Streetwise +8, Thievery +3, Athletics +2
FEATS
Bard: Ritual Caster
Level 1: Heavy Blade Expertise
Level 2: Strength of Valor
Level 4: Improved Defenses
POWERS
Bard at-will 1: Guiding Strike
Bard at-will 1: War Song Strike
Bard encounter 1: Focused Sound
Bard daily 1: Stirring Shout
Bard utility 2: Moment of Escape
Bard encounter 3: Charger's Call
Bard daily 5: Strictures of Fortune
ITEMS
Ritual Book, Amulet of Protection +2, Pelaurum Chainmail +1, Adventurer's Kit, Light Shield, Bard's Songblade Scimitar +2, Climber's Kit, Footpads, Journeybread, Oil (1 pint) (5), Sunrod (4)
RITUALS
Comrades' Succor, Glib Limerick
For my level five magic item I'm thinking either the Power Jewlry or the Counters of Second Chances. As for the two consumable's that we are allowed I have no clue at all. I am certainly open to any constructive suggestions, that would improve the character.